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BENBRACAMONTE

Building things worth shipping.

Ben Bracamonte is a frontend engineer — Angular, React, TypeScript, and Next.js: Projects here spanning realtime product engineering, AI systems, dev tooling, and games.

FRONTEND ENGINEER·SHIPPED PROJECTS
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SELECTED WORK

Things I've shipped.

Featured projects, each with a full case study. Click a title to read how it was built.

012026LIVE

A two-parent PWA that mirrors a physical reward chart. Tap once to award a sticker, watch it drop onto a shared board, and redeem rewards at fixed thresholds. The stickers are the easy part. The real work is making two phones agree, keeping an award alive through a dead connection, and stopping a redemption from firing twice. It runs on Supabase with server-authoritative Postgres functions, seeded placement, and offline-first logging.

  • React
  • TypeScript
  • Supabase
  • Postg res
  • PWA
  • Realtime
READ CASE STUDY →LIVE ↗REPO ↗
022026LIVE

A closed 2D world where ~20,000 agents forage, breed, and die, and genuinely evolve — behavior and body are driven by a genome with no fitness function scoring anyone. Selection is purely environmental: stay fed, leave more copies. You play a god who perturbs the world but never steers an individual. The named target is the Simpsons 'Treehouse of Horror' petri-dish civilization on fast-forward — rise, war, trade, worship. The real experiment is architectural: a structure-of-arrays sim disciplined enough that porting it from CPU to hand-written WebGPU compute shaders is a mechanical rewrite, not a redesign.

  • TypeScript
  • WebGPU
  • WGSL
  • PixiJS
  • Vite
  • SoA
READ CASE STUDY →LIVE ↗REPO ↗
032026LIVE

A single-player-first dungeon crawler built on multiplayer-ready architecture from the start. The C# server holds canonical state while the React and Pixi.js client sends intent and renders what it's told. When co-op for 1–4 players arrived, it slotted in rather than forcing a rewrite.

  • C#
  • ASP.NET Core
  • SignalR
  • Postgres
  • React
  • Pixi.js
READ CASE STUDY →LIVE ↗
042026LIVE

Scout, Design, Listing, and Ledger: four agents that hand off through a shared Postgres schema to discover trends, generate original artwork, publish Etsy listings, and track margins. Polyglot across Python and TypeScript, deployed and running in production.

  • Python
  • TypeScript
  • Claude API
  • Supabase
  • fal.ai
  • Railway
READ CASE STUDY →
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OTHER WORK

Side projects and experiments.

Smaller builds, mostly games. Some are finished, some are still in progress.

  • 05LIVE

    Mergecraft

    LLM-powered cross-PR retrospectives. Static SPA, no backend, no key custody, no telemetry.

    Angular · TypeScript · Claude APIVISIT ↗
  • 06LIVE

    Swarmr

    Browser bullet-heaven that keeps 2,000+ enemies on screen in frame budget. Structure-of-arrays entity pools, uniform-grid spatial hash, zero hot-path allocation.

    TypeScript · PixiJS · ViteVISIT ↗
  • 07LIVE

    Shepherd

    Cozy sheepdog herding sim where the flock is not an object — every sheep is an independent boid. Clumsy pressure shears the flock; skill keeps it whole.

    TypeScript · PixiJS · ViteVISIT ↗
  • 08LIVE

    Vektris

    Neon territory-control game. Draw traces to claim the grid — but the Stalker hunts your incomplete lines.

    TypeScript · PixiJS · ViteVISIT ↗
  • 09LIVE

    The Fallen Four

    An active real-time party RPG answering the idle auto-battler with permadeath and player skill. Deterministic seeded sim, walled off from the PixiJS/React render layer by one-way snapshots.

    TypeScript · PixiJS · ReactVISIT ↗
  • 10IN PROGRESS

    FlightCore

    Newtonian flight core for a space sim: patched-conics orbital mechanics, on-rails/off-rails physics via Rapier, dual-precision coordinate rebasing for planetary-scale distances. Engine-first; no game wrapped around it yet.

    TypeScript · Three.js · RapierREPO ↗
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ABOUT

Who I am.

PROFILE

I build fast, opinionated interfaces that don't look like everyone else's.

Frontend engineer with a background in visual art. I care about the details where design and engineering meet, and I'd rather ship an interface that feels considered than one that merely works.

Lately I've been building production frontends where correctness matters more than novelty. I'm comfortable across the stack, but happiest on the layer people actually touch.

STACK

TypeScript · Angular · React · Next.js

ALSO COMFORTABLE WITH

Rust, Three.js, Pixi.js, Rapier, Postgres

WORKING STYLE

High context, light process. I ship often and review carefully.

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CONTACT

Get in touch.

Email is the fastest way to reach me. Tell me about the role, the team, and what you're building.